top of page

VFS Team Project- MEEMAW'S MISTAKE 

Gameplay Programmer / Audio Manager            Vancouver Film School

Project Overview:

Engine - Unity
Programming Language - C#       
 

Welcome to my portfolio featuring MEEMAW'S MISTAKE , this was my team project for which I had only seven weeks to complete. I was able to finish our project on time as well as working on other assignments on time.

AI Movement and weapon system

I focused on designing and implementing sophisticated AI movement mechanics that significantly enhance gameplay dynamics. These intelligent movement systems allow AI enemy to navigate their environments with greater realism and adaptability, responding effectively to player actions and environmental changes.

Additionally, I developed a robust projectile weapon system that not only improves the accuracy and functionality of weapons within the game but also enriches combat interactions. This system includes features such as dynamic collision detection all of which contribute to a more immersive and engaging combat experience. Together, these innovations create a more dynamic and enjoyable gameplay experience, elevating player engagement and satisfaction

AI Move
aimove.gif

Enemy Movement and different projectiles for enemies

Enemy Spawner

Enemy Spawn

In this initiative, I focused on creating an efficient enemy spawning system designed to enhance both the challenge and overall engagement level of the game. This system is engineered to intelligently manage the introduction of enemy characters, ensuring that players face a balanced yet increasingly demanding array of opponents as they progress through the game.

Furthermore, the spawner is designed to create diverse encounters by mixing different enemy types, which encourages strategic thinking and adaptability from players. Overall, this enemy spawning system not only elevates the game's difficulty but also enriches player engagement by providing varied and stimulating combat scenarios throughout their journey.

spawner.gif
Audio Implement

Audio Implementation

In this project, I worked on adding sound to the game using FMOD, a special tool for managing audio. I made sure that all the sounds are high quality and mixed well. With these improvements, the audio not only enhances the overall sound design but also helps players feel more connected to the game world. This makes for a more enjoyable experience as players can really immerse themselves in the game

Boss Fight

​a boss fight that I implemented as a programmer, featuring a special and powerful blaster weapon system. This system is designed to shoot projectiles directly at the player, which makes the battle both exciting and challenging. As players face the boss, they need to think quickly and adjust their strategies to dodge the incoming attacks while also looking for opportunities to strike back. This dynamic interaction adds a thrilling element to the fight, keeping players engaged and on their toes. Overall, my programming work in this boss fight creates a memorable and intense gaming experience, where players must stay alert and use their skills to defeat a formidable opponent.

Boss Fight
boss.gif

Boss shooting unique projectile weapon​

​

​

Developers​

​

Glenn-  3D  Artist / VFX Artist

Stephanie Chua - Project Manager 

Cole Webster -  Programmer 

Sandeep Singh - Programmer / VFX Artist

Robert Sydor -  Level Designer

Developers

Contact

Connect with me on LinkedIn, send an email, or check out my YouTube channel for more content.

linkedin-logo-linkedin-symbol-linkedin-i
youtube-icon-2048x2048-oa03jx3h_edited.j

Get in Touch

png-transparent-google-mail-gmail-logo-i
bottom of page